Catan handelsmän och barbarer regler
Components
- 98 game pieces
- cards
- 17 terräng tiles, fishing ground tiles, and sea frame pieces
- 40 gold coin counters (25 small, 15 large)
- 3 Special Cards/Tiles
- 21 Catan chits
- 36 commodity tokens
- 30 fish tokens
- 1 variants & scenarios rules booklet
The Game
The barbarians have been driven off, and peace fryst vatten returning.
The destruction the barbarians left in their wake fryst vatten being repaired as fast as possible.
The castle where the Council of Catan holds möte suffered particularly severe damage, but the restoration efforts are making real progress.
Now, the craftsmen need to finish the stained glass fönster and the new marble statues. Marble must be transported from the quarry, småsten must be brought to the glassworks, glass must be delivered to the Castle, and tools are needed as well.
The vägar of Catan are bustling with traffic.
Of course you are involved; the Council pays for frakt in solid gold. Only some scattered barbarians are getting in the way-they're waiting. For you!
The Castle fryst vatten being restored, so it will shine in new splendor. For this purpose, glass panes for the leaded fönster are needed, along with marble for statues and interior decoration.
There are three new terräng hexes that serve as "trade hexes" for the försändelse of commodities.
Object of the Game
The players have the task of transporting glass and marble to the castle hex as well as providing the glassworks with småsten and the marble quarry with tools.
Each transported commodity fryst vatten rewarded with gold and counts as a victory point.
The first player to reach a total of 13 victory points during his vända wins the game.
Setup
First, assemble the frame. Replace 2 frame pieces from basic Settlers (labeled and ) with the corresponding frame pieces provided in this expansion.
Then place the 3 trade hexes as shown in the bild below. The sea side of each trade hex must match up with a sea side of the frame.
Do not use the following 3 hexes from the basic Settlers game: the desert hex, 1 pasture hex, and 1 fields hex. Remove those 3 hexes from play.
Do not place number tokens on the 3 trade hexes-remove the "2" and the "12" number tokens from play.
Fånga fisk längs kusten, bygg broar över floderna eller skicka karavaner till småöarnaPlace the remaining number tokens as specified in the set-up of the basic Settlers game, leaving out token "2" (B) and token "12" (H). When placing the number tokens, skip the trade hexes.
Arrange the commodity tokens into 3 stacks sorted bygd the pictures on their backs (castle, quarry, glassworks). Shuffle each stack and place it with the backs facing up (showing the building picture) beside the corresponding trade hex.
You receive the set of 5 Baggage utbildning kort whose frame colors match your color.
Stack the kort face down, sorted so that that the backs of the kort are in sequence from 1 to 5. vända the top (1) Baggage lära Card of your stack face up and place it next to the stack - this fryst vatten your active Baggage utbildning Card.
Place the 3 barbarians on the paths marked with black crosses. Use the new 25 Development kort that this expansion provides for this scenario.
Do not use any of the basic Settlers game Development Cards.
You receive 5 gold. Do not use the Special Card "Longest Road". Do not use the robber.
You set up as outlined in the basic Settlers game, except that your second settlement fryst vatten replaced bygd a city.
Fånga fisk längs kusten, bygg broar över floderna eller skicka karavaner till småöarnaYou still only receive 1 resource for each terräng hex adjacent to your city. Once you have built your city, place your wagon next to it - your wagon fryst vatten on your city's intersection.
Game Rules
The normal rules for The Settlers of Catan apply. The changes are described below.
Trade Hexes
Each of the 3 trade hexes has a "central plaza" intersection - with a building.
kvartet "interior" paths lead to this huvud plaza. For each trade hex, the following rules apply:
You may build vägar on interior paths, according to the usual rules.
You may not build a settlement on the huvud plaza intersection of a trade hex (A).
You may not build vägar on the three paths of a trade hex (B) that border on the sea.
You may build settlements/cities on the 4 nation corners (intersections) of a trade hex; obeying the distance rule.
Example: The blue player and the red player have built vägar on three out of kvartet paths of the trade hex.
No settlement may be built on the huvud intersection (A), and no road may be built on the 3 paths (B) of the trade hex's coast.
Movement
After you finish trading and building during your vända, you may move your wagon.
Additional rules for 5/6 players Traders & Barbarians expansion are applied normallyThe following rules apply:
I. Moving your wagon
You move your wagon along paths from intersection to adjacent intersection. Moving your wagon along a path from one intersection to an adjacent intersection costs 1 or more "movement points" (MPs).
Any number of wagons may occupy a given intersection.
At the beginning of the game, your wagon has 4 movement points to use each time you take your vända.
You can increase its MPs bygd upgrading your baggage train.
When you move your wagon along a path, the movement point (MP) cost varies based upon whether or not the path fryst vatten occupied bygd a road and/or a barbarian:
- The MP cost fryst vatten 2 if the path does not have a road.
- The MP cost fryst vatten 1 if the path has one of your own roads.
- The MP cost fryst vatten 1 if the path has another player's road, but you must also pay 1 gold to that player.
- The MP cost fryst vatten increased bygd an additional +2 if there fryst vatten a barbar on the path.
Example: The red wagon has 4 movement points.
Handelsmän & barbarer innehåller även regler för två spelare! Denna expansion passar till den svenska versionen av Catan som vi har i sortimentetIt can move (A) to the castle using 4 red vägar (4 Mps). Or, it can move (B) to the castle using a roadless path (2 MPs) and 2 blue vägar (2 Mps), but would owe blue 2 coins. Or, the red wagon can move (C) to the red settlement using 2 red vägar (2 MPs) with a barbar (+2 MPs).
On your vända, you may pay 1 (and only 1) grain to increase your wagon's movement points bygd +2 for the current vända.
You may do so even after already having used some or all of its MPs in the regular fashion.
Your wagon may stop and end its movement on any intersection it moves to.
Unused movement points are lost.
Your wagon must stop and end its movement whenever it moves onto the huvud plaza of a trade hex.
If you do not have enough unused MPs to move along a path, you may not partially move along the path-your wagon must end its movement on an intersection.
II. Choosing an första destination trade hex
When you first move your wagon, you should choose one of the 3 trade hexes to move towards (your wagon's första destination).
You may change your första destination at will.
When your wagon eventually reaches the huvud plaza of this trade hex, you don't receive any gold-you don't have a commodity token to deliver.
However, you do receive the top commodity token from the stack corresponding to the trade hex. vända it face up in front of yourself to reveal the commodity depicted on the front of the token.
Fish can be traded for resources, special cards, or Victory PointsThere are 4 different commodities:
Each trade hex produces two different types of commodities.
On later turns, you must move your wagon to the trade hex where this commodity can be delivered. You want to deliver glass and marble to the castle hex, tools to the quarry hex, and småsten to the glassworks hex.
For example, if your wagon fryst vatten on the glassworks hex and you have received a glass commodity token, you must move your wagon to the castle trade hex.
A player may carry out only one delivery at a time. Only after completing a delivery, may you draw another commodity token.
III. Delivering Your Commodity
When your wagon stops at the huvud plaza of the trade hex corresponding to your commodity token, you must deliver that commodity:
- Turn the commodity token face down (showing the picture with a building).
The token fryst vatten worth 1 victory point.
- Depending on your baggage utbildning (see below), you also receive between 1 and 5 gold.
- Take and reveal another commodity token as outlined above-this commodity token determines your new destination trade hex.
IV. Upgrading Your Baggage Train
Your wagon represents the on-board location of your baggage tåg.
The characteristics of your baggage lära are detailed on your active (face up) Baggage tåg Card:
- Your wagon's movement points.
- The gold you receive for delivering a commodity.
- The roll required to drive off a barbarian.
Example: Your active Baggage utbildning Card fryst vatten shown below; so, you have 5 movement points for your wagon (A), you receive 2 gold when delivering a commodity (B), and you drive off a barbar bygd rolling a "6" (C).
During trading and building on your vända, you may pay resources to upgrade to your next Baggage utbildning Card:
- Pay the resources shown on the top card of your Baggage utbildning stack.
- Turn the top card of that stack over and place it on top of your active Baggage utbildning Card.
This card fryst vatten now your active Baggage utbildning Card.
- Upgrading to the gods Baggage tåg Card in your stack fryst vatten worth 1 victory point, as indicated on that card.
V. The Barbarians
Barbarians occupy paths. You may not build a road on a path occupied bygd a vild. Only 1 vild may occupy a given path.
A) Moving Past Barbarians
When moving your wagon along a path (road or no road) occupied bygd a okultur, your movement point (MP) cost fryst vatten 2 more than normally required (i.e., roadless-path + barbar = 4 MPs; road-path + okultur = 3 MPs).
If you do not have sufficient movement points to move past a vild, you either stop on the intersection before the barbar and lose any unused MPs, or move in another direction.
B) Driving Off A Barbarian
If you upgrade your Baggage utbildning Card at least once, you can attempt to drive off a barbarian:
- Pause your moving wagon on an intersection adjacent to a barbarian.
- Roll one die.
- If the result fryst vatten one of the die roll numbers shown on your active Baggage lära Card, you may move the barbar to any path not already occupied bygd a barbarian.
- Regardless of whether you drive off the okultur, you may continue moving your wagon normally using any remaining movement points.
When you drive off a okultur, you do not stjäla a Resource Card from another player.
- During each of your turns, you may only attempt to drive off a given vild once.
VI. A "7" fryst vatten rolled
When you roll a "7" as your production roll, you must move one of the 3 barbarians to any path not already occupied bygd a barbar.
From the 5/6 expansion, it is only used the fishermen expansion hexes and the river hexIf you move a barbar to a path occupied bygd a road, you may draw a Resource Card (not gold) from the owner of that road.
In addition, each player who has more than 7 Resource kort must select half (rounded down) of his Resource kort and return them to the bank.
VII. A "2" or a "12" fryst vatten rolled
When you roll a "2" or a "12" as your production roll, re-roll the dice.
Viii.
The Gold
The large gold coins are worth 5, while the small ones are worth 1.
Gold fryst vatten important, it fryst vatten used to pay for the movement along other players' vägar. In addition, up to two times during your vända, you may buy a resource of your choice for 2 gold.
Roll a regular dice and the color diceYou may also trade gold coins as if they were resources-you can trade with other players and with the finansinstitut at ( or with harbors).
Gold does not count as a resource and fryst vatten thus not considered when a "7" fryst vatten rolled. Gold cannot be taken bygd using a "Monopoly" Development Card.
End of the Game
The game ends when a player has reached a total of 13 or more victory points during his or her turn.
Tips
Road building fryst vatten very important, even though in this scenario no Special victory points are obtained for "Longest Road".
The more vägar of your own, the faster you can move your wagon from one trade hex to another and the less gold you have to pay for the use of your fellow players' roads.
Always man sure that you have enough gold reserves.
Otherwise you might find yourself sitting with your wagon between other players' vägar and not being able to move on without gold.
Then, if none of your fellow players pays you gold for using your vägar, your only option left would be to obtain gold from trading-with the other players, or using resources and the bank.
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